Wednesday, 28 December 2011

Christmas treats and a preview...

So, Merry Christmas!
I have put a link to my YouTube channel in the weblink bar on the right. There you will find some unboxing posts for a couple of games I got for Christmas - Dreadfleet and Legend Of Drizzt (D&D boardgame). These are added to the Lord of the Rings LCG I put on there last week.
So, also up and coming for the end of this year and 2012 are -
  • Warmachine's plastic Cygnar Battlegroup (plus painting posts).
  • The Walking Dead up to volume 14.
  • Hellboy volume 11 (and BPRD thrown in for good measure).
  • A couple of MTG core sets for 2012.
  • LA Noire, Portal 2, Skyrim for PS3.
  • A Dance With Dragons by George RR Martin
  • Robin Hobb's Farseer Trilogy.


If I ever have a chance to post about all of these - it'll be right here! Happy New Year too!

Thursday, 22 December 2011

Lord Of The Rings, Living Card Game - What's in it? What's it like?

Look over at the video bar on the right and you will see a link over to the Youtube video I made (Monkeyreado channel) about the contents of the box. There are three. I bought it for under £30, which I thought was pretty reasonable - compared to other similar games out there. What sets this apart (a little) is the fact it's able to be played solo. Not everyone in my house is really that bothered by this kind of stuff. So this is a real selling point for me.

So here's a mini-review to go with it...

Presentation quality is great - as I've come to expect from FFG. The art is quite traditional, but well executed. The card stock for all of the components is durable and sturdy. The box may be a little large given the number of items but I guess it can also store any expansion packs that you might accrue along the way.

Ease of getting in to game one. Excellent I'd say. Probably slightly easier than Warhammer:Invasion to start off with - especially since you can jettison a few rules until you are ready for them. Also, in order to win the game (against the game) you need to complete a set of quest cards. These come in a variety of difficulty levels so that you can choose how hard you want your gaming experience to be. It is a tough game, however you play it though, and probably more difficult to succeed at than Warhammer:Invasion.

Playability/fun? - This is a really engaging gaming experience. Even solo. The game ebbs and flows, the chances of winning are slim and it feels like a real achievement to progress through to the end. The rules are reasonably simple, though I did need to make use of the game guide at the back of the rule book to make sure I did everything in the right sequence. The odds are stacked aginst you -  and the outcomes from using each of four the different deck sorts can be variable. I easily beat an easy quest using the Tactics deck but struggled with the Spirit one. Each deck has it's own strategy so I'll have to work on these. The Tactics deck is basically an attack deck, so that's probably why it was easy to get to grips with early on. Because of the four decks and three quests you start with - there is a lot of replayability for the new player. Add in the multiplayer experience and then the expansion packs....

OVERALL - highly recommended. I played three or four games in the first few days and then a couple more in the first week. I 'won' three out of six. The frustration is (nearly) enjoyable. It is also incredibly tough to complete your quests once you start ramping up the complexity and difficulty levels though - so be warned. But you know what? What's the point of a game that you know that you're going to win at every time? A good 8.5/10.

Sunday, 18 December 2011

'The Amazing Screw-on Head and Other Curious Objects' versus 'Century:1969'.

Good evening fight-fans! Tonight it's a straight-down-the-middle-one submission fist fight between these two heavy-weights of the comic book world. In the blue corner Moore and O'Neill's 'Century' series gets to 1969, having followed on from The League of Extraordinary Gentlemen, via Century:1910 to London in the (very) swinging sixties. In the red corner, is Mike Mignola's collection of 'short stories' - more occult based mystery and mayhem from the pen of the creator of such acclaimed works as Hellboy and BPRD.



Thwack!

Kludd!!


Let's get ready to rumble!!!

Round 1 : The narratives.

OK so to begin with both are very occult laden. Both are a bit odd to say the least, although both have one foot in a kind of recognisable reality. Furthermore, I'd also say that to get the best out of both you do need a working knowledge of the authors' other works.
 Moore/O'Neill's story sees Mina, Allan and Lando investing an occultist of sorts, who appears to be trying to complete a ritual with a lead singer of a band in order that he can transfer into the lead singer's body. Meanwhile, Jackie C. a gangland 'troubleshooter' (Michael Cane anyone?) is on the search for the murder of a member of the same band, leading him in the same direction as our intrepid investigators. Throw in drugs/sex/supernatural beings and astral planes and you're half way there. There are strong links to a number of different cultural and textual references -but I don't feel it makes the plot too obscure. Though it does require patience.
Mignola too, does not shy away from a text replete with a variety of external references.You'll find Abraham Lincoln and a beanstalk stretching into the sky within these pages. The short story structure of the compilation helps keep the lateral thinking in check though. You can't befuddle the reader too much in only about 28 pages or less. Contained here are The Amazing Screwed-on Head (a kind of robot thwarting the Zombie Emperor), Abu Gung and the Beanstalk (a boy gets one over on the devil), The Magician and the Snake (A magician pays the ultimate price for his art), The Witch and Her Soul (the devil comes to claim his remuneration), The Prisoner of Mars (A professor's ghostly spirit saves the earth from invasion) and The Chapel Of Curious Objects (does what it says on the tin). Each one a kind of snapshot exploring small ideas - simply - with limited explanation. Take them for what they are.

Round 1 = Mignola on points.

I liked the madcap world of Moore's 1960s, but there is a subtlety to Mignola's story telling that's really engaging. (If rather tongue-in-cheek or even self-parodying in this volume). Sometimes Moore is a little like hard work and the short stories at the back of each volume are incredibly densely written and hard to 'penetrate' (he'd like that description though!).

Round 2 : The art I say, the art.

Both are fantastic. Both open up different perspectives on the comic genre. Both unique.
 O'Neill is allowed to let his imagination literally rum amok in the  psychedelic landscape of the 1960s and the drug imbibing that takes place. There is nakedness and sex fairly regularly and O'Neill has never shied away from that. His drawing is full on, to go hand-in-hand with the narrative.Colours are vivid, vibrant and enthusiastically realised. His art continues to remain refreshing after the banality of some of the Marvel/DC offerings you can often come across. I can still clearly remember Marshall Law and his earlier 2000AD masterpieces after all these years...
Mignola is similarly a comic art icon. His blocking of simple often dark colours, the unfussy lines of the drawings and the willingness to manipulate the sense of a frame and it's place on the page are all here - as we have come to expect.The vibrant colours are saved for the dramatic moments - blood reds, yellows and oranges add striking contrasts to the more supernatural or gruesome scenes. It's carefully constrained, sparingly detailed - yet wonderfully atmospheric and evocative.

Round 2  = Mignola (on this occasion)

I enjoyed both of these. If you like other work by this lot then you'll probably be getting these anyway. For me, the short stories of Mignola are slightly more successful. Sure, there's not quite the narrative drive of Moore's offering but the overall quality is still great - the hardback copy I have is a nice addition to the bookshelf too.

Saturday, 17 December 2011

Are we nearly there yet? 'A Game of Thrones'... the story so far.

As it happens, I've just finished 'A Feast for Crows' - Book four of A Song of Ice and Fire by George R R Martin. The title itself is a tad obscure as I'm not sure it really illuminates the content, though it does hint at it.
Here we have a post-war Westeros. A place for bandits, murderers and rapists. A place of recriminations, changed allegiances and revenge. It is struggling to piece itself together - with an equally disfunctional Cersei as regent Queen, ruling with bitterness and manipulation. The characters find no solace, nor peace, in the aftermath of the devastation that was unleashed. Brienne searches vainly to complete her deluded knightly quest for a Stark child. Jaime, less a sword-arm and changed from the man he was, also seems to seek some kind of salvation - which largely eludes him. Samwell voyages forlornly home in a vague attempt to spread the word of the evil that awaits beyond The Wall in the North. Sisters Arya and Sansa Stark are 'lost' and invisible to the world, appearing to be beyond the clutches of the Lannisters.
Running alongside this are the stories of Dorne and the Iron Islands where ongoing violent struggles for power and rule follow in the vacuum that the war has left. Brother and sister are at each others throats as they too play 'the game of thrones'.
We don't get everyone though, Brandon Stark and Tyrion Lannister are conspicuously absent -  and so too is the narrative of the Dragon Princess Daenerys. This annoys a lot of readers (fans?) - but Martin himself says he couldn't get everything in a single text. This was his way of bringing a narrative coherence to some characters. The narrative for the others will, apparently, come later. I didn't mind this so much. There are plenty of other epic fantasy stories where a long hiatus follows drama. I think Martin does need to reinforce the idea of a place in despair, searching for a new sense of itself. I like the way that we see other parts of the Westeros universe. I do understand that readers find it ponderous and lacking in pace. It does require patience and there is the nagging sense that not much happens in a large amount of text. I forgave it though.  I found out more about Westeros. I think it's interesting that Jamie should see things differently. I think it's eminently sensible that Brienne's quest is a kind of Holy Grail journey without ending, but with plenty of tribulation. Nothing is neat and tidy. No one is exempt form human frailty. It's never easy in this world.
I also agree that the writing isn't as engaging as in other installments and that there are some awkward moments that tenuously hang together. It might be a 'bridging' novel - moving towards a dramatic conclusion in some later book, as some have argued. Nevertheless ,I didn't stop reading. I still wanted to know what was next - and Martin does continue with the violence to main characters - unabated. Roll on 'A Dance with Dragons'.

Saturday, 8 October 2011

The Boys : Ennis /Robertson

FYI, just got through volumes 4 and 5 of this series and I have to say it's an improving experience. Like Preacher, it's blood, sex and guts - with bells on - however, there's enough politics and intrigue to make it not seem gratuitous  ... no hang on ... there are plenty of scenes that are completely gratuitous and that's another reason why it's fun to read!

I'd argue that the premise of super heroes gone bad has been touched on before - and the idea that they are closely linked with international politics and power. Nevertheless, the way they need to be 'managed' by Butcher, Wee Hughie and co. with a real degree of black humour, does create an engaging and entertaining concept. The 'supes' too are comedic/nasty enough for us to relish their (frequent) demises. Artwork is generally dynamic and there are only a few 'dry' scenes which flesh out the political narrative.

Why not 'ave a butchers for yourself.

Reviews of volumes 6 and 7 seem consistently positive. We'll see... I'll comment.

Wednesday, 24 August 2011

More night goblins...


Creeping along at a snail's pace, I have embarked upon a few Night Goblins to stave off the painting withdrawal symptoms. Orkhide Shade followed by increasingly lighter mixtures of Goblin Green and Rotting Flesh to be exact. Then a Thrakka Green wash before the final highlights. The different 'units' of Goblins have different colour clothing just to create some variety on the board so to speak, and to help with identification. Archers in Mordian Blue with a Badab Black wash and the spearmen with Mechrite Red then a Devlan Mud wash.


Should get these finished in a bit, but, ahem, we'll see.

Saturday, 20 August 2011

D and D - Man, I laughed out loud! Does this make me a geek (or a nerd...)?

PAX Celebrity Game, Part 1

If ever you wanted a reason to get all geeky, this series of Youtube posts shows why. It really made me laugh and I only vaguely understand the rules of D and D. If only all games could be played in this spirit. Ace.

Thursday, 18 August 2011

The end of Preacher - by Ennis/Dillon

I thought I'd make sure that I rounded off the Preacher series with a mini-review, and then list some of the things that should be coming up.


First off, let me say that Ennis and Dillon did a grand job on the series overall. I knew the work of these guys of old and it doesn't disappoint. The artwork is clear, confident and packs a punch. I adore the Fabry covers included in the trade paperbacks. There are also some great illustrations at the end too. The narrative is thoughtful, the interplay between he characters is interesting and, to an extent, very 'human', despite the storyline. The storyline itself progressed quite interestingly in the first half of the series. I enjoyed the oddities, the seediness and the gratuitous violence. The one criticism that I might have is that, by the last volume (The Alamo), I already sort of knew where the story was going to end up. It felt a little too familiar and I think this lessened the impact of the final dramatic narrative 'punches'. The Saint of Killers is an absolutely fantastic creation though!
Up and coming graphic novel reports from me will include the next few volumes (up to v.8) of the excellent black and white zombie series The Walking Dead. Then we have - The Boys (Ennis again) up to volume 5, Alan Moore's The League of Extraordinary Gentlemen : Century 1969, Willingham's fabulous Fables  - volumes 14 and 15, Mignola's The Amazing Screw on Head...
Then there's the Lord Of the Rings LCG to consider along with the rulebooks for Dark Age Games, Malifaux and Warmachine : Wrath.
I'll let you know about them all ... if ever I have time!!

Wednesday, 17 August 2011

A Song of Ice and Fire - Four books in and so a review so far...

Having been extremely encouraged by Book 1: A Game of Thrones, I have embarked on a mini-mission of getting as much of this series read as possible. Consequently I am now on Book 4 : A Feast Of Crows. The others I was able to read here and there while basking in the sun on holiday. Weighty tomes they were too, each running over 600 pages or so.

Book one dragged me in and (I hate this phrase) it was a real 'page-turner'.Though I still have reservations about the ages of some of the characters, especially the female ones (e.g.Daenerys), I can perhaps see that Martin was aiming at something more medieval in tone. Young girls being married off for political and economic expediency and life expectancy being shorter. Even so, I'm not always convinced that he is able to authentically portray the mind of a 'child' - though, to be fair, Arya is convincing in parts, but grows up extermely quickly.
Nevertheless, all have been very readable, which is the important point. I felt that the hugely complex interrelationships between the various different families (or Houses), their squabbles, alliances and betrayals were handled confidently and fluently. It is a big ask to remember all of the connections and I'm not sure if I can accurately tell you who likes/hates who all of the time. The narrative therefore does 'pause' at times to remind the reader of previous events (some with better memories have argued that it's tant amount to repetition). Given that the chapters themselves are relatively short, this does mean that some information can feel a little redundant. This was true for me at times , I have to say, but this may have also been because I was reading all novels in a row and quite quickly.
Overall, I like the narrative structure, with each chapter being seen through the eyes of a different character - and (no spoiler) don't think that just because a character has their own chapter, that they can't come to a very grizzly end! Martin is more than capable of throwing a deathly 'curve ball'.
The descriptions are clear and  the narrative pace well structured and at times completetly engrossing. I enjoyed the journey through all books and the devastation wrought by the characters on each other. The other plus about a series of POV chapters is that you can see the impact of the events of the novel from a variety of perspectves. With a long novel series such as this, it helps.
I think the final thing to say is that according to the Amazon reviewers, the installment I am reading now and the next one (A Dance With Dragons) are less narratively engaging and lead the story in different directions, while bypassing some of the central characters somewhat. That remains to be seen. What I do think is that an undertaking of writing about a world as complex and involved as this is going to have to take different paths as it moves along. I do get that this means it sems to lack a sense of moving towards a definite conclusion. But here I am going to wait and be patient - and write more later...

Wednesday, 29 June 2011

This week : A Game of Thrones - the book and some other stuff.

So the other week , for Father's Day as it happens, I got a bit of stuff to play around with. A few more copies of the seriously dark and doomy graphic novel 'The Walking Dead', the last two volumes of the seriously cool Dillon/Ennis series 'Preacher' and a pack o' cards. (A WoW TCG starter deck, just because it wasn't very expensive at about £6. It was a random deck - a Mage set, not that this would normally thrill me, but it's good source of deck building cards for a relative noob like me.) More of all those later.


But I'm going to start with a brief review of the opening of 'A Game of Thrones', the ubiquitous (?) novel by George R. R. Martin. I had already seen the first few episodes of the HBO series. I was impressed. Especially when I compare it now with the Channel 4 version  of sex 'n' swordplay - 'Camelot', which appears to be a bit like the BBC's 'Merlin' for grown ups - if that's not too condescending. Camelot's production values are excellent and Fiennes is fine as a badman Merlin, but it did feel a little tired. We all know the story already , even if they tried a few different slants on the tradititonal views of the tale.
'A Game of Thrones', however, is more complex. In my view more satisfyingly so. I liked having to work out the relationships and their histories, the back stories and past events. Yes, my brain did have to work, but I enjoyed its gritty, cinematic, darkly atmospheric feel. The production values are far better than 'Camelot's' and I have to say - I love HBO. 'The Wire', 'Deadwood', sex, swearing and slaying, oh and more swearing. Ok, that's me ...easily pleased. But the acting is superior, the plot more sophisticated and the characters more fresh and intriguing. They're all badmans, even Ned!



So, to the book. Book One of 'A Song Of Ice And Fire' as it happens. I'm not going to write too much about the story. There's a lot about it all over t'internet already.  A number of families (or houses) vying for power, political leverage and/or royal favour. Illegitimate children, Direwolves, assassination, incest and greed. Great! I was pleasantly surprised, having expected something rather fomulaic, maybe trite or even cliched. I have to confess to being a bit of a Tolkien die-hard at heart, however, I felt that the short chapters, the controlled descriptive sections and the whole world feel engaged me straight away. I will admit that the young ages of the girls did make me cringe a little, given their in-story 'experiences', but having said that, their treatment is consistent with the kind of world Martin is trying to set up. It isn't Middle Earth, it's tough, it's uncomfortable, it's uncompromising. The Dark Ages even. The pace moves swiftly on, when Tolkien would pause for dramatic effect. The reader has to work things out, where Tolkien would either have a character explain, or write an entire historical appendix. Good characters aren't allowed only to make good decisions for justice and truth, they have to make awful ones for survival and political expediency. And  ...  wot no magic? Cool enough.


Now, I've learnt all of this in the first 100 pages, so roll on the next 700.


Phew!

Saturday, 4 June 2011

What have I done lately?

Not much as it turns out. Hmm...I seem to be forever apologising for what I haven't done. Here's something wot i bort then!


Woo! (?) A core deck of MTG 2011 white/black called 'Blades of Victory'. Now, at this point, I must point out that I am a complete n00b. I know it's not nice to admit it, but I just don't play enough even to call myself intermediate standard. What I do know is that I played a couple of games with this deck and I didn't get pwned. A nice break from the usual, given that I normally play my 12 year old son who is as sharp as a very sharp thing.
I can't be very analytical about this but the black deck I played against (a Liliana based swamp/black deck) was really strong early in the game and I was nearly cleaned out within a couple of rounds. I lost at least 8 or 9 points to my causing only one or two. Eventually Pacifism, Vengeful Archon and Palace Guard staunched the flow, as it were. Then Doom Blade and Assassinate levelled the playing field for long enough for a few flying creatures to get going.
In the end Serra Angel came to the fore with Angelic Arbiter (nice foil) being just too much. Hooray and Huzzah!


A hit! a palpable hit!
(P.S. I'm sure one day it'll be less chance and more skill. Until then, may the cards be my saviours...)

Sunday, 8 May 2011

Another Warhammer Fantasy effort...

Again I've come to realise that I, all to often, start things I know I can't finish in any kind of reasonable time span. I'm still on the Skull Pass set and the rules have changed in the meanwhile...pfft... But I'll persist. I like the idea of WFB game, though the rules 'do my head in'. I don't mind lots of rules per se. I just know that the number of 'rules lawyers' and pedantic divvys is in direct relation to the number of rules. I see this as only a game. Flawed, complex, engaging. You'd think that from the comments of some of the forum contributors that it was oh so much more than that. I digress... Here are the next offerings on my journey...


Yes, goblins.

 The squig is beginning to look good and I'm adding a colour scheme to some of the goblins so that there is a whole unit feel on the table top.

Riders on spiders.


Ah. This lot have black spiders.I did a (blood) red tester model. It did look good but added too much extra time. This is only black with highlights of Codex Grey. Straightforward and effective. I've added a bit Of Dheneb Stone between the spider's plates and that does enough to elevate it beyond basic. Especially with the use of drybrushing on the carapace and a few washes here and there.

Onwards and upwards.




PS If you get a chance to see episodes of 'The Game Of Thrones' from Sky Atlantic or HBO... you must.

Friday, 22 April 2011

Warhammer Invasion - first impressions.

So, to plead for mercy - given the inordinate amount of time it took to paint the Rune Priest - here's something I did earlier this week. I played through a couple of games of this LCG (Living Card Game) by Fantasy Flight Games.


...the box...
 

What it looks like on the table.
 

... And in fact, the games went really well. The rules are accessible and easy to use. The cards/tokens/counters are well made, as I have come to expect from FFG, and the art work on the cards was also pretty good overall (if not quite as 'artistic' as many Magic : The Gathering cards).

Essentially you play as a race with a set of 50 cards against an enemy (or up to 3 in the core box). Cards are split into Units/Support/Tactics types and you play them according to the number of resource tokens you have. The idea is to use your Units to destroy your opponents 'Kingdom' by dealing hit points and eventually setting two out of three zones on fire. You can in turn, defend with your units and use tactics/spells etc. as you go along... you get the idea...

You can mix allied races(e.g. Empire and Dwarfs), but reduce the likelihood of being able to use some abilities - like Magic TG. Each race has its own way of working, and you can build on these, or build other races up by buying other expansion packs (at around £8 or so - at Amazon etc.). The 'Orcz' are suitably thuggish and Chaos use corruption type abilities. The various expansions add new abilities to your forces and some introduce other races, like Lizardmen.

There were, of course, some quibbles over card interpretations but these were not game stopping, with a little give and take. There are also forums (as on the FFG website) where you can check out errata and rules clarification.

In the end each game took about an hour and there was a real sense of battle, and an ebb and flow to the game as it progressed. I was well beaten, but enjoyed the experience all the same. A very successful  foray into LCGs. The card abilities and gameplay ends up being a little less 'sophisticated' (and complex) than MTG, however the strategic thinking and careful combining of cards is all here.There is a lot of replayability too, with 4 sets of cards in the intro set. At around £25 to £30, a little expensive perhaps, but look around, I would absolutely recommend it. I am going to look out for the FFG Lord of The Rings LCG set which is due out soon and can be played solo.

Watch this space for more...  oh, and a set of the board game Catan has arrived...

Thursday, 21 April 2011

Rune Priest ... are we nearly there yet?

Hrrumph.
After what seems like an eternity. No, it was an eternity. I think I'm finished. Started in January last year, got to this point at Christmas...

Then just got to this point now...


This was taken in daylight, which is quite a flattering way of taking a picture. I added some flock, for deepish snow. Gave the face a thin GW Ogryn flesh wash to reduce some of the elf flesh pale qualities. Put the back pack on (see later pic). Added rune to knee and wolf head transfer to shoulder. Runes on other shoulder pad painted in same colours as power weapon.
So you can compare pics here are a couple more, with base painted.


Added a skull to back pack for effect.
 

Done?
 
Well. Longer than I could ever have thought, and even now I suppose I shall touch up a few bits before finally saying 'toodles'....meh.

Friday, 11 March 2011

New horizons and .... Tannhauser!!!!!!!!

And so, I know it's a long time since my last blog. And yes, I know that I've been a very naughty boy (and therefore not the messiah). And so, here goes... Here's what I've been up to.

Painting, er well, I did a bit on the Rune Priest. He's nearly finished. Snow to add and backpack, then done. The never ending project I calls it.

Graphic Novels - The Walking Dead is great! I've read volumes 1 - 4 and caught some of the TV programmes too. I like the thoughtful storytelling, the atmospheric art and the sense of tension that runs throughout. A good job done by all. It's a very 'now' concept...the end of the world as we know it. And it deals powerfully with all of the moral ambiguity that would entail. I've also read a couple more Preacher and enjoyed the stridently and unashamedly explicit and enthusiastically realised 'The Boys' - another fabulously over the top, yet intriguing offering from Mr G Ennis (and co.) All heartily recommended.

TV stuff - The Pacific, in the style of Band of Brothers is also something I have been 'dipping in' to. I must say that it hasn't caught my imagination in the same way. The characters are less defined and the camera spends a lot of time focusing on a specific character in each episode, meaning we never really get a coherent sense of a group dynamic. This was a real strength of BoB. Nevertheless, the conditions of Pacific warfare do come across strongly and the battlefield moments are as graphically conveyed as anything else out there.

Finally GAMES stuff  - Have now done a couple of YouTube posts introducing the game of Tannhauser which I got over Christmas. I'm still a real newbie but as the posts progress things'll improve. I also bought a few MTG cards and bits and bobs which I play now and again. Still rubbish at it, but it's a larf - and that's what I do it for. Don't you? I did buy the Cygnar Warmachine book, but I mostly bought that for reading at the moment.

Another time 'black hole' has been Fallout : New Vegas (surprisingly few glitches) and recently Mass Effect 2. I'm really impressed with both of them. Admittedly, New Vegas is Fallout 3, but it takes the game forward in a number of respects and still allows for engaging and engrossing RPG play. Which I heart. Mass Effect 2 is also well crafted with interesting nuances and bits to find and explore. My son plays this too (15yrs) but just likes to shoot things (He's a Black Ops Vet), in spite of this he's getting a lot out of the game too.

I think that about covers it  ... please view the You Tube posts below and - cheers!



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