Showing posts with label Warhammer Fantasy. Show all posts
Showing posts with label Warhammer Fantasy. Show all posts

Saturday, 30 March 2013

Websites what I browse...

What I thought I'd do for this post is to reveal the secrets of my favourites list from my web-explorer. It's not a complete replication of all of the bitz and pieces that reside therein, but you might get a kick out of having a surf from here to one of these sites - who knows what you may find -

Starting with the 'BIg BOys' gaming companies -

http://dark-age.com/
http://www.games-workshop.com/

http://www.fantasyflightgames.com/

http://www.grindhousegames.com/pages/incursion-home

http://company.wizards.com/

http://www.infinitythegame.com/

http://www.malifaux.com/index.php

http://www.smartmaxstore.com/

http://www.flamesofwar.com/

http://privateerpress.com/

http://www.mercsminis.com/

http://www.westwindproductions.co.uk/

http://www.spartangames.co.uk/

Next the websites/blogs that bring news and views together....  

http://www.tabletopgamingnews.com/

http://www.miniwargaming.com/

http://www.belloflostsouls.net/

http://www.beastsofwar.com/

http://www.coolminiornot.com/


AND LASTLY - painting and gaming and hobby blogs from wherever I have ended up on the tinternet...


http://fromthewarp.blogspot.co.uk/   

http://thefrontlinegamer.blogspot.co.uk/

http://www.front-toward-enemy.us/   

http://space-wolves-grey.blogspot.co.uk/

http://www.talesfromthewarzone.com/  

http://toomuchmetal.blogspot.co.uk/

http://ratdorg.blogspot.co.uk/

http://handcannononline.com/

http://www.awesomepaintjob.com/

http://robhawkinshobby.blogspot.co.uk/

http://pressganger.blogspot.co.uk/

http://itslikewatchingpaintdry.blogspot.co.uk/

http://taleofpainters.blogspot.co.uk/

http://docsavagetales.blogspot.co.uk/

Happy browsing.

Wednesday, 31 October 2012

The new look 'White Dwarf' vs 'No Quarter' ... a penny for my thoughts?


 White Dwarf #395 November 2012

What I'd thought I would do with this post is to consider a face-off between these two titles. It's Games Workshop vs. Privateer Press.

Games Workshop have recently revamped the design and content of their decades running monthly magazine - we are currently on November's issue (£5.50), the second of the new format. No Quarter is on Issue No. 44 and is bi-monthly ( about £4.50 depending) - representing seven years or so. I love magazines, I confess. And books. I'm not one for Kindles or tablets. I want to turn the pages by hand. A physical sensation. A4 size.If I want a close up, I move the page closer.

Ah, I remember, back in the day, reading RPG backgrounds and 'Thrud The Barbarian' cartoons,  all in amongst the various wargaming articles and reviews in the old White Dwarf. I then left for a long time and a few years ago, came back to a completely different publication that was very much focused solely on the models and the Warhammer gaming universes. There wasn't much else. Not that that was a bad thing, I needed lots of information to get going again with all of the gaming knowledge that had bypassed me. And I loved the rich variety of source material that provided ample inspiration for my painting, especially - and here I bow - the fantastic 'Eavy Metal articles that helped me move my painting on to a new level (or at least to a more acceptable one!).

Why all this preamble? Well, I guess because No Quarter has a bit of that feel about it. There is ample background 'fluff'. Indeed it seems clear that No Quarter is continually helping to build the Warma/Hordes universes as it goes along. The pages often feel like extracts from a 'codex' of sorts. The layout supports this design style too. Pages seem like they have been torn from journals, or from ancient reports and there are a variety of colours and font styles used, which go hand-in-hand with the type of faction being discussed. There is also a great deal of fantastic artwork and and page-edge design that really gives the magazine a sense of coherency across the various different sections of the magazine itself. There are RPG backgrounds, short stories, reviews and articles about other products from Privateer Press. The readers are also represented with examples of their painting and often the opening editorial-style articles show that the staff actually do go out into the wide world.



In Issue 44 of No Quarter, you've got detailed conversion articles, the obligatory catalogue pages (only a few though), tournament and painting sections, background, army building, a section on playing scenarios in another game (Level 7), RPG info, battle reports, and readers' models.  I do feel that the photographing isn't up to scratch - this sometimes helps blur the fact that some of the models used in the articles aren't quite up to the painting level of WD. There's a lot here, though I would say that compared to White Dwarf, there's a little more of a sense of randomness about the content. I never know quite what I'm going to get! Until recently, with White Dwarf, I knew exactly. It had come to feel too much like a catalogue for the products and if you weren't into this month's catalogue items, you were left a bit miffed at not having a great deal to delve into. I feel that if WD could learn anything, it would be about page design and the use of stories and background to help the universe 'live' in the pages.



Then we come to the new White Dwarf. To begin : I like it. I like it a lot. The strident design, the attempts to show us the real people at GW. I think ' This month in...' is a great idea. The fantastic photographs - and the infinite painting guidance that this represents. I also am really pleased that they have broadened their outlook -Forge World, novels, audio books - golly Fantasy Flight Games even got a look in with their 40K related board game! It feels all the better for this. The articles are also more discursive, exploratory and there is less reliance on a 'wodge' of bat reps. The catalogue feel is still there, however, but it now feels more like a model showcase, with excellent close-ups and atmospheric backgrounds. I'm still not sure what Blanchitsu is for (though I love his painting style and artwork - so keep it coming) and I'm also not really convinced by either of the rather similar,  Jeremy Vetock and Jervis Johnson articles. They can all too easily appear to be bland and entirely irrelevant. I also get 'miffed' again at the insistence with the focus of one army per issue (last month 40k Chaos, this month Fantasy Chaos). I mean it says Lord of the Rings of the front, but there isn't any in it!

Furthermore, there are great modelling articles so far, great ideas for terrain, conversions and armies. Let it not seem that I am a ranting sycophant though -oh no. Two concerns -

1) Fonts and colours of pages. I like the worn appearance of the pages - but really the same font for all armies, all sections - and exactly the same colours? Surely there is some way to differentiate between sections in the magazine that lends clarity to the divisions between the sections. Just flicking thorough, you can't really tell what is where. The font at he moment is a kind of modern-machine-block, like the type on the front. But is this really any good for Elves, Orcs, LOTR etc. It'll seem a bit odd to me. Pedantry perhaps?

2) This is may main gripe so far though - the painting articles are too basic, too short and poorly developed. I think that if, as it seems, the style is to bring in a wider audience, but a more savvy one, then the painting guides have to do so too. Where is my 'Eavy Metal please GW? You've just brought out all of these new paints. Show me how to use them dammit! I am currently watching WarbossTae on You Tube for this...

So, in conclusion. Thumbs up to both. I have perused the various Internet versions of gaming magazines - some have really good sections, but these two lead the way. And - theyr'e real. You can have them by you when you are painting and cart them about in your back pocket, without worrying if you sit on them. I hope to see GW 'tinker'  in months to come, I'd like to see PP's magazine grow and add some photograhic finesse. I'll give both  5/5 stars if they sort out my gripes, but for now 3.75/5 for NQ and 4/5 for WD.

Wednesday, 24 August 2011

More night goblins...


Creeping along at a snail's pace, I have embarked upon a few Night Goblins to stave off the painting withdrawal symptoms. Orkhide Shade followed by increasingly lighter mixtures of Goblin Green and Rotting Flesh to be exact. Then a Thrakka Green wash before the final highlights. The different 'units' of Goblins have different colour clothing just to create some variety on the board so to speak, and to help with identification. Archers in Mordian Blue with a Badab Black wash and the spearmen with Mechrite Red then a Devlan Mud wash.


Should get these finished in a bit, but, ahem, we'll see.

Sunday, 8 May 2011

Another Warhammer Fantasy effort...

Again I've come to realise that I, all to often, start things I know I can't finish in any kind of reasonable time span. I'm still on the Skull Pass set and the rules have changed in the meanwhile...pfft... But I'll persist. I like the idea of WFB game, though the rules 'do my head in'. I don't mind lots of rules per se. I just know that the number of 'rules lawyers' and pedantic divvys is in direct relation to the number of rules. I see this as only a game. Flawed, complex, engaging. You'd think that from the comments of some of the forum contributors that it was oh so much more than that. I digress... Here are the next offerings on my journey...


Yes, goblins.

 The squig is beginning to look good and I'm adding a colour scheme to some of the goblins so that there is a whole unit feel on the table top.

Riders on spiders.


Ah. This lot have black spiders.I did a (blood) red tester model. It did look good but added too much extra time. This is only black with highlights of Codex Grey. Straightforward and effective. I've added a bit Of Dheneb Stone between the spider's plates and that does enough to elevate it beyond basic. Especially with the use of drybrushing on the carapace and a few washes here and there.

Onwards and upwards.




PS If you get a chance to see episodes of 'The Game Of Thrones' from Sky Atlantic or HBO... you must.

Thursday, 19 August 2010

A little more done, but watch out for the cat...

Just so you know, I have done a little more on this Rune Priest figure. I played with the shading and highlights along with the colouring on the shoulder pads and pistol. Touched up the hair too. The changes are subtle but I did do some - honest. I did swear at the cat though because it knocked the figure over and the arm came off. Oh yes, I did swear.



Also 'on the table' are my fist ever completed unit (I'm ashamed to say). Theses were relatively quick and easy to do, although I kept missing bits and had to go back a number of times. For instance I only just noticed I hadn't painted the bags on the back of these little Goblin fellas. Anyways here you go - done and done.

And look a tray too!


This lot next...


















Last thing to add, I made an impulse purchase last week - look an Iron Kingdoms figure! Bought for trying out painting techniques - also to see what Privateer Press models were like. This was only £3.18 or something silly. Must say though, that the quality is excellent - I am impressed !

Valeria Alvaro, Ordic Pistoleer. Cool enough.





Thursday, 12 August 2010

More what I've done...

You'll be pleased to know that this week I have been mostly reading comics. Managed to get through BPRD volumes 9 to 13- which was was quite an effort, and then Hellboy volume 10. All of which were splendid. I like the way BPRD is staying away from too much Hellboy crossover. I am enjoying the march of the 'frogs', although if I am being completely honest, I found the the idea of Daimio's story a little odd. Nevertheless a great read and the art creates pace and atmosphere effectively.Have a look at the art in Volume 13 Ba and Moon's work is pretty cool I think. I could write something more intellectual - but all you need to know I guess is that they were well worth the money from Amazon.

Next up Hellboy volume10  - this drifted away from the Excalibur storyline (I'll try to avoid too many spoilers...) and into strange dreams! I thought the Fegrodo art was inspired. It seems distant from Mignola initially but you soon warm to the way a real sense of manic darkness is created.
I'm now embarking on readin' Mouseguard Autumn 1152 - I'll let you know...

Lastly , a bit of goblin progress ...


I've also done some work on my Space Wolves Rune Priest, but I think I ought to do some more work before I brag about any 'progress' there!

Monday, 2 August 2010

New additions.

Well, this week has seen the arrival of a few items on my doorstep. Mainly because I've got a little free time and I aim to use it! So, Lone Wolf and Cub v. 22 - 24, BPRD 7-10, Warhammer Invasion LCG and The Warhammer 8th ed. rule book. There's more to come, but one thing at a time - sort of.

I read the Lone Wolfs (wolves?) and the series is moving dramatically to its conclusion. The story is as gripping as ever. The son and father in their meifumado (look it up!) and the final battles against their mortal enemy. Consistently, well paced and thoughtfully drawn. Yes, there is adult content, it's not for kids - but for a discerning reader it has incredible qualities and you soon forget that you have been looking at the glossary. It has meticulous attention to detail ; there is a real sense of place and the community. Also, despite the way in which Ogami Itto embraces death and destruction there is a real humble humanity about him that ensures our sympathies. I suppose that is the real point. It is not simply a tale of revenge.

As a quick added point I have just played through the first few starter sessions of Battle for Skull Pass. I have to say that it was all nice and easy. I really like the range of figures. Great for the price. I do realise I will have to adapt what I have learnt with the new edition but there you go... Any way, it all went OK. You do need trays for the figures though - compared to my starter efforts at 40K, movement is a right royal pain without them. Overall, I kept having to look at the stats but my 12 year old got them straight away. Shows something I guess!!
I did wonder about the Flee rule - I felt it might mean that low Leadership troops would be forever running away -but it didn't work out like that- perhaps only because of favourable dice rolls though. We shall see.
Nevertheless will move on to full starter scenario - then the 3 Advanced Scenarios on the Games Workshop website and let you know how they go. At the moment it seems quite accessible and I like the way you can get into the game before knowing the more complex rules.

I think you all ought to know I took back Final Fantasy XIII - I loved the graphics and the gameplay but it was more than my mind could take in terms of intellectual /time investment. I am ashamed to admit this. I really didn't understand the weapons upgrade system and I couldn't work out how to get really good. I hang my head. So I'm going back to Elder Scrolls : Oblivion for RPG and have bought Uncharted 2 to shoot stuff.

Time black hole approaches.

Wednesday, 28 July 2010

Warhammer Fantasy ahoy!

Thought I'd see what all the fuss is about by getting hold of  Battle for Skull Pass -yeah, I know a new game set is out later this year, but I liked the figures in this one - so there!
Anyhoo, have painted up a few figures - and I know this gets me further away from my other projects, but sometimes you just can't help yourself...



Tried to ensure that painting speed was high - these were done in about 5 hours, but I think I can improve on that. I'll have to. A few bits and pieces to finish but they look ok considering.


Next thing to do is have a bash at the game - I will let you know how I get on. I'm a complete novice at all of this type stuff, although I have painted and browsed through army bboks and rule books over the years. here we go then...

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