Showing posts with label 40k. Show all posts
Showing posts with label 40k. Show all posts

Wednesday, 30 April 2014

Space Marine Command Squad painted (at last).

Now I've had four of these painted for ages but I couldn't face the standard bearer because I can't do flags and such. So I cheated. I put on transfers, then painted over them. At last a Command Squad finished...


Longest project, ever...

Wonky banner much?

Saturday, 30 March 2013

Websites what I browse...

What I thought I'd do for this post is to reveal the secrets of my favourites list from my web-explorer. It's not a complete replication of all of the bitz and pieces that reside therein, but you might get a kick out of having a surf from here to one of these sites - who knows what you may find -

Starting with the 'BIg BOys' gaming companies -

http://dark-age.com/
http://www.games-workshop.com/

http://www.fantasyflightgames.com/

http://www.grindhousegames.com/pages/incursion-home

http://company.wizards.com/

http://www.infinitythegame.com/

http://www.malifaux.com/index.php

http://www.smartmaxstore.com/

http://www.flamesofwar.com/

http://privateerpress.com/

http://www.mercsminis.com/

http://www.westwindproductions.co.uk/

http://www.spartangames.co.uk/

Next the websites/blogs that bring news and views together....  

http://www.tabletopgamingnews.com/

http://www.miniwargaming.com/

http://www.belloflostsouls.net/

http://www.beastsofwar.com/

http://www.coolminiornot.com/


AND LASTLY - painting and gaming and hobby blogs from wherever I have ended up on the tinternet...


http://fromthewarp.blogspot.co.uk/   

http://thefrontlinegamer.blogspot.co.uk/

http://www.front-toward-enemy.us/   

http://space-wolves-grey.blogspot.co.uk/

http://www.talesfromthewarzone.com/  

http://toomuchmetal.blogspot.co.uk/

http://ratdorg.blogspot.co.uk/

http://handcannononline.com/

http://www.awesomepaintjob.com/

http://robhawkinshobby.blogspot.co.uk/

http://pressganger.blogspot.co.uk/

http://itslikewatchingpaintdry.blogspot.co.uk/

http://taleofpainters.blogspot.co.uk/

http://docsavagetales.blogspot.co.uk/

Happy browsing.

Wednesday, 31 October 2012

The new look 'White Dwarf' vs 'No Quarter' ... a penny for my thoughts?


 White Dwarf #395 November 2012

What I'd thought I would do with this post is to consider a face-off between these two titles. It's Games Workshop vs. Privateer Press.

Games Workshop have recently revamped the design and content of their decades running monthly magazine - we are currently on November's issue (£5.50), the second of the new format. No Quarter is on Issue No. 44 and is bi-monthly ( about £4.50 depending) - representing seven years or so. I love magazines, I confess. And books. I'm not one for Kindles or tablets. I want to turn the pages by hand. A physical sensation. A4 size.If I want a close up, I move the page closer.

Ah, I remember, back in the day, reading RPG backgrounds and 'Thrud The Barbarian' cartoons,  all in amongst the various wargaming articles and reviews in the old White Dwarf. I then left for a long time and a few years ago, came back to a completely different publication that was very much focused solely on the models and the Warhammer gaming universes. There wasn't much else. Not that that was a bad thing, I needed lots of information to get going again with all of the gaming knowledge that had bypassed me. And I loved the rich variety of source material that provided ample inspiration for my painting, especially - and here I bow - the fantastic 'Eavy Metal articles that helped me move my painting on to a new level (or at least to a more acceptable one!).

Why all this preamble? Well, I guess because No Quarter has a bit of that feel about it. There is ample background 'fluff'. Indeed it seems clear that No Quarter is continually helping to build the Warma/Hordes universes as it goes along. The pages often feel like extracts from a 'codex' of sorts. The layout supports this design style too. Pages seem like they have been torn from journals, or from ancient reports and there are a variety of colours and font styles used, which go hand-in-hand with the type of faction being discussed. There is also a great deal of fantastic artwork and and page-edge design that really gives the magazine a sense of coherency across the various different sections of the magazine itself. There are RPG backgrounds, short stories, reviews and articles about other products from Privateer Press. The readers are also represented with examples of their painting and often the opening editorial-style articles show that the staff actually do go out into the wide world.



In Issue 44 of No Quarter, you've got detailed conversion articles, the obligatory catalogue pages (only a few though), tournament and painting sections, background, army building, a section on playing scenarios in another game (Level 7), RPG info, battle reports, and readers' models.  I do feel that the photographing isn't up to scratch - this sometimes helps blur the fact that some of the models used in the articles aren't quite up to the painting level of WD. There's a lot here, though I would say that compared to White Dwarf, there's a little more of a sense of randomness about the content. I never know quite what I'm going to get! Until recently, with White Dwarf, I knew exactly. It had come to feel too much like a catalogue for the products and if you weren't into this month's catalogue items, you were left a bit miffed at not having a great deal to delve into. I feel that if WD could learn anything, it would be about page design and the use of stories and background to help the universe 'live' in the pages.



Then we come to the new White Dwarf. To begin : I like it. I like it a lot. The strident design, the attempts to show us the real people at GW. I think ' This month in...' is a great idea. The fantastic photographs - and the infinite painting guidance that this represents. I also am really pleased that they have broadened their outlook -Forge World, novels, audio books - golly Fantasy Flight Games even got a look in with their 40K related board game! It feels all the better for this. The articles are also more discursive, exploratory and there is less reliance on a 'wodge' of bat reps. The catalogue feel is still there, however, but it now feels more like a model showcase, with excellent close-ups and atmospheric backgrounds. I'm still not sure what Blanchitsu is for (though I love his painting style and artwork - so keep it coming) and I'm also not really convinced by either of the rather similar,  Jeremy Vetock and Jervis Johnson articles. They can all too easily appear to be bland and entirely irrelevant. I also get 'miffed' again at the insistence with the focus of one army per issue (last month 40k Chaos, this month Fantasy Chaos). I mean it says Lord of the Rings of the front, but there isn't any in it!

Furthermore, there are great modelling articles so far, great ideas for terrain, conversions and armies. Let it not seem that I am a ranting sycophant though -oh no. Two concerns -

1) Fonts and colours of pages. I like the worn appearance of the pages - but really the same font for all armies, all sections - and exactly the same colours? Surely there is some way to differentiate between sections in the magazine that lends clarity to the divisions between the sections. Just flicking thorough, you can't really tell what is where. The font at he moment is a kind of modern-machine-block, like the type on the front. But is this really any good for Elves, Orcs, LOTR etc. It'll seem a bit odd to me. Pedantry perhaps?

2) This is may main gripe so far though - the painting articles are too basic, too short and poorly developed. I think that if, as it seems, the style is to bring in a wider audience, but a more savvy one, then the painting guides have to do so too. Where is my 'Eavy Metal please GW? You've just brought out all of these new paints. Show me how to use them dammit! I am currently watching WarbossTae on You Tube for this...

So, in conclusion. Thumbs up to both. I have perused the various Internet versions of gaming magazines - some have really good sections, but these two lead the way. And - theyr'e real. You can have them by you when you are painting and cart them about in your back pocket, without worrying if you sit on them. I hope to see GW 'tinker'  in months to come, I'd like to see PP's magazine grow and add some photograhic finesse. I'll give both  5/5 stars if they sort out my gripes, but for now 3.75/5 for NQ and 4/5 for WD.

Friday, 27 July 2012

40k minis and scenery - picture testing.

Just a few mobile pics to show models in situ as it were. Some Ultramarines, Space Wolves and Inquisitor Lorr stuck in there for good measure. Oh and the Rhino with the Forge World doors too. These are from my mobile phone, as I took them when I was storing all the scenery I have. Some of the GW buildings look quite good - so next time they are out and about I think I'll redo these so you can see them all more clearly!

Sarge. Mighty-Whitey-Face.

"Quick, everyone look in different directions..."

Stand and deliver!

Nice parking...

Annual Dramatic Pointing Contest (Gold, Silver and Bronze).

Friday, 6 July 2012

40K 6th Ed. I got mine. Have you got yours? First impressions.


Well, because I'm sort of in the business, I got mine a whole day early. Ooooh, get her! Yes, I know nothing to boast about. So what can I say? Well seeing as how everyone else is saying something...here goes. First impressions -

First of all I have to confess my gaming 'status'. That's to say I'm basically a hobbyist. If you've seen my posts, they're not about the game, or the strategies, or the army selection. The models. So far that is...

I thought that with this edition I'd try to get a better handle on the game than the rudimentary basics I'd picked up from owning previous editions. Editions which I had read for fluff and painting source material only basically.

So here I am with 6th Edition and it's time to plunge in a bit more properly. This post is for you if you too have been dabbling...

The art work is fantastic, full colour and detailed. There are some great pull out panels which are atmospheric and add to the feel of a book (some say tome at over 450 pages) with a strong sense of artistic coherency. There's decay, corruption, death, destruction and chaos seeping in at the edge of each and every page.

There are a fair number of different sections too. The rules at first, followed by hobby advice, background histories, pas battles, photo galleries, game expansion ideas, mission types and a number of appendices with summaries of the most important information. So there really is a whole lot here. For £45 (or less, if you search the net), I think it's good value for money, though I'm not a teenager with limited funds.

Nice.

 Next:The rules.  I've always considered 40k to be a complicated game. There are a vast number of rules since you need a codex for your army too, to be fully rules equipped. And there's still a lot to plough through. In a way, I'm glad that I never knew the previous rules very well - since I don't have to do any re-learning. The first 30 pages or so are the basics then the rest gets added. The new Psychic Powers, for instance, come much later.
Those first 30 pages are quite manageable. There's a lot to remember but the new pre-measuring rule will help players like me and I think the feel of the basics has an appropriate battle 'flow'. For example, I'm happy enough that the close combatants have to work in initiative order. I think I get 'Pile In' and Morale checks and I'm reasonably juggling the AP knowledge for each weapon (if I have the stats close by!)

The Special rules and vehicles and terrain and character models are next. I guess I'll let you know how that goes. I'm hoping that a few blogs/vlogs will turn up (as on Beastsofwar perhaps), that will guide novices like me.


Look, lots of sharp stuff to kill stuff with.
Things I think I like so far-

Allies -why not? As a hobbyist I've got Space Wolves and Ultramaries and Dark Angels and IG all sitting around in various places. I don't think it will cause me to spend more money, as many have argued. I might just spread it out in different directions. Good! I can get that cool model from a different army.

Pre-measuring - who wants to argue how far one thing is from another thing? Who wants to try and work out if someone is sneakily trying to pre-measure anyway.

Snap-shots and overwatch - seems sensible to me.  Shooting in battles is incessant. Make it so on the table.

Explosive barrels - of course they are.

One thing I wish was in the new book -

A quick start guide. Noobs like me need to get going and have a reference guide that will help. There is a summary but it's six pages long. I think GW have missed a trick here. Other quick start guides I have seen are miles shorter (Warmahordes anyone?) There may well be one. Wait n see.

So there you go. I'm not sure I'm sold on random Psychic Powers and I know that Warlord Challenges will take ages to get my head around to any effective extent. But you know what, it's injected enthusiasm in all of the right places. Here goes...



Thursday, 21 April 2011

Rune Priest ... are we nearly there yet?

Hrrumph.
After what seems like an eternity. No, it was an eternity. I think I'm finished. Started in January last year, got to this point at Christmas...

Then just got to this point now...


This was taken in daylight, which is quite a flattering way of taking a picture. I added some flock, for deepish snow. Gave the face a thin GW Ogryn flesh wash to reduce some of the elf flesh pale qualities. Put the back pack on (see later pic). Added rune to knee and wolf head transfer to shoulder. Runes on other shoulder pad painted in same colours as power weapon.
So you can compare pics here are a couple more, with base painted.


Added a skull to back pack for effect.
 

Done?
 
Well. Longer than I could ever have thought, and even now I suppose I shall touch up a few bits before finally saying 'toodles'....meh.

Friday, 20 August 2010

Rune Priest update

Here we go, some work on bags, teeth, skulls and pistol. Still needs some tidying up and bits and bobs - sloowly does it....


Thursday, 19 August 2010

A little more done, but watch out for the cat...

Just so you know, I have done a little more on this Rune Priest figure. I played with the shading and highlights along with the colouring on the shoulder pads and pistol. Touched up the hair too. The changes are subtle but I did do some - honest. I did swear at the cat though because it knocked the figure over and the arm came off. Oh yes, I did swear.



Also 'on the table' are my fist ever completed unit (I'm ashamed to say). Theses were relatively quick and easy to do, although I kept missing bits and had to go back a number of times. For instance I only just noticed I hadn't painted the bags on the back of these little Goblin fellas. Anyways here you go - done and done.

And look a tray too!


This lot next...


















Last thing to add, I made an impulse purchase last week - look an Iron Kingdoms figure! Bought for trying out painting techniques - also to see what Privateer Press models were like. This was only £3.18 or something silly. Must say though, that the quality is excellent - I am impressed !

Valeria Alvaro, Ordic Pistoleer. Cool enough.





Monday, 16 August 2010

From the archives.

Thought I'd post a few of my previous painting efforts - given that graphic novels have caused a bit of a 'go-slow' on the Rune Priest front. These represent me painting slowly too! I have obviously taken the pictures too close. All blemishes are writ large. However, at a distance these look OK. I know not all advanced painting techniques are represented - I'm not an advanced painter - but you get to a point where you have to stop painting and move on  - so here we are. the Inquisitor Lorr and (original ) Cpt. Sicarius are special edition models I think, though Sicarius has been revamped since. I still think Lorr is a cool model. See what you think.


Cpt. Sicarius
Inquisitor Lorr

Ultramarine Jump Chaplain
Ultramarine Sergeant

Tuesday, 25 May 2010

Next step on Rune Priest...



Got on a little with the project, although work and family commitments have slowed the process down somewhat. As you can see (just), on the power axe I have added a blue electric haze building up from regal blue, through to ice blue then white. A little blue ink to glaze too.



The face was troublesome. I hadn't painted one for a while and it took a lot of sorting out and I still don't quite think it's there yet. But better than it was though. White hair with shadow grey undercoat. Pelt built up from bestial brown through to vermin Brown and bleached bone. Ending with Gryphonne sepia and Devlan Mud Washes.

Photographs - to my eternal shame -still poor. Apologies to all who see these ones!




Next up retouch shading and power armour -adding highlights perhaps. Then shoulder and knee. Then weapons. Finish with the details. all seems logical, but time is the key as always.

Saturday, 27 February 2010

Rune Priest and Blood Claw. Update!



It seems to have been an age since the last post. Computer and email problems - camera battery issues - and sheer laziness. Plus the fact that I have been reading a lot of Fables comics too.

So here goes with the progress ...


First off the Blood Claw model has had a little work done - Some armour plate highlighting (basically Space Wolves Grey) , ammo pouch, and a gem on each knee. Close up on these images it looks a bit rough, but from a little way off (!) it looks OK. I tried to sort the left eye out but the model was having none of it so I left it as is - fearing I'd spoil it completely if I messed about too much.



And then with the Rune Priest. In a similar way to the Blood Claw, I've essentially started with 50/50 SW grey and Shadow Grey mix. I'll add a Scorched Brown/Grey wash and then lighten the original armour colour slightly to paint the plates/ I saw an article on the net and in White Dwarf about power weapon painting. So I've experimented a bit and this is what I came up with.
Looks OK - now toying with the idea of a final, very thin blue ink(?) wash as a kind of 'glaze' I think they call it. But I could be wrong. I've also painted on the undercoats for fur and etc as you can see.

I'm not sure when I'll get a chance to have another bash at these... loft needs insulating don't you know.

Monday, 11 January 2010

It's a snow day.


Here we go again, a day off for snow so I thought I'd add some grey rock and some snow. Got the snow flock from GW but was a bit disappointed with the first layer. Added a bit of watered down skull white then a second layer, looked a bit better but it's all trial and error init. Added grey base. Spose I'll do the gems next, extreme highlights and other details.




But then the new model arrived and you gotta make a start somewhere - cool Rune Priest even if I do Say so... I'd seen the figure a few times and so bought it along with the Space Wolves accessory sprue and shoulder pads for Grey Hunters. Still planning to see if I can get two squads out of one pack if I judiciously use the new sprue plus everyday marines bitz.

It does look a whole mess of details though so I reckon it'll be months of work.......ho hum.

Thursday, 24 December 2009

At last an update on progress!


The batteries on my digital camera went so no pics for a while, then because the Wii remotes ran out I bought a batch... huzzah. Christmas tomorrow, everything all set so time for a little entry as the drunken revellers stagger by the house on their way home.

So next stage was bleached bone highlights, face, eyes, finishing touches to hair and brown strapping etc. All quite fiddly and I'm not entirely happy with the 'staring eyes' effect I accidentally got. However, I know if I try to correct it disaster is likely to ensue. The rest though is OK, although the trouble with digital photography, is of course that it draws attention to the wobbly lines and not so detailed detailing! Still, can't be helped...

I went for a dirty-ish overall feel. Over the pads I put a wash of Gryphonne Sepia and I didn't colour them up to a shiny golden yellow. Added thin red triangle as unit emblem and I faffed around with the wolf decal for ages, of course it doesn't go around the pad very well. The armour plating I left after the washing shadow into the armour plate recesses, I didn't want the blue to be too light. I added some scratch and damage effects but haven't quite done with it yet.


Last bits are the gems on the legs and finishing off the highlighting, the eyes scare me so I may have a go at toning them down...


Getting Space Hulk for Christmas - more posts soon.

Tuesday, 24 November 2009

... and a little bit more..

Managed to get some more done at the weekend. A slow process to be sure, but not necessarily an unsatisfying one. Wish I could get better pictures with the digital camera I'm using.



Ho hum. Nevertheless, here we are. Face done, eyes not too wonky. Shoulder pads a grubby Golden yellow, which I think I'll keep like that. Could make them nice and bright but that doesn't really match the model's overall feel I don't think.Did the skulls and bone colours and finished pelts and teeths...
There's still a degree of tidying up to do in terms of 'rough' edges, highlighting and making the armour colour 'cleaner' in places. All in all though, it's getting there. Made a healthy change from the Ultra Marines,did this one. Grey Hunter next.

Tuesday, 17 November 2009

A little bit o' progress...

Back from holiday which meant work has been a bit full on. Starting to get the hang of it again though.

Did a bit on the 'project', but still feel I'm rushing at it slightly as I don't really find I have the time to spend an afternoon or so on it. Consequently, it's all been rather piecemeal and I feel I keep losing the thread of what I'm doing. For instance, went to do an extreme highlight in Space Wolves Grey, then white, but I now think it looks a bit too 'extreme' and I reckon I'll end up toning it down somewhat.
Used scorched brown and Shadow grey as a wash between armour plates. Didn't look quite right, so then used some chaos black in the mix too -looked better to me... built up the hair from bestial brown , through blazing orange and added bleached bone to mix for highlights. Put a wash of devlan mud then ogryn flesh over it - probably didn't quite come out as orangey/gingery as I thought it would. Lastly added metallic colours. Brown ink over shining gold and Badab black wash over the boltgun metal.
Still a long way off finishin'.

Anyway here are the inadequate images I've got to show where I'm up to.












Next step will be - face/eyes/beard, the purity seals and shoulder pads. After that the smaller details such as jewels and teeth. Will be using normal space marine back pack and adding a tail...

Monday, 19 October 2009

Small, scrappy step 2


I've added some basic colours - just to see. Reasonably happy with these 'undercoats'. Haven't quite painted them as well as I normally do because a) I was in a hurry, c) it was getting dark and b) these models are quite fiddly because they are so darn detailed! Next time I am going to leave the arms and/or shoulder pads off. I normally do do this but I wanted to build just one quickly 'cause I was impatient. Next step = better light, touch up armour plates, block in black bits, then wash with blue/brown mix in the joins.
Might try to be more patient too.


Starting the Space Wolves poject with a small step.


Well, the first attempt begins with a Blood Claw. Glued and undercoated as shown. Note to self -not too grey, not too blue. Saw a sound tutorial on The Gamers Guild pages but I think I'll also refer to the 'Eavy Metal advice in WD358. Off we go...




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